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PC Gamer (Italian) 47
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PC Gamer IT CD 47 2-2.iso
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USAF
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Phraseparticalsdata.trx
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Text File
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1999-10-01
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44KB
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686 lines
; Phrase particals Data Files
; KEY .WAV File Assoc. Text
; General section
; Pause entries
, Pause ,
. Pause .
AUSTIN rfc01 Austin
BUICK rfc02 Buick
CORVETTE rfc03 Corvette
DODGE rfc04 Dodge
OLDS rfc05 Olds
FORD rfc06 Ford
T-BIRD rfc07 T-Bird
STINGRAY rfc08 Stingray
BUCKEYE rcc01 Buckeye
RED_CROWN rcc01 Red crown
BIGBIRD rcc01 Big Bird
PLANE_REQUEST_VECTOR_TO_TANKER gtr01 requesting vector to tanker
VECTOR30 rve01 vector 030
VECTOR60 rve02 vector 060
VECTOR90 rve03 vector 090
VECTOR120 rve04 vector 120
VECTOR150 rve05 vector 150
VECTOR180 rve06 vector 180
VECTOR210 rve07 vector 210
VECTOR240 rve08 vector 240
VECTOR270 rve09 vector 270
VECTOR300 rve10 vector 300
VECTOR330 rve11 vector 330
VECTOR360 rve12 vector 360
BOGIE rai02 bogie
BANDIT rai03 bandit
FRIENDLY rai01 friendly
BEARING30 rbe01 BRAA 030
BEARING60 rbe02 BRAA 060
BEARING90 rbe03 BRAA 090
BEARING120 rbe04 BRAA 120
BEARING150 rbe05 BRAA 150
BEARING180 rbe06 BRAA 180
BEARING210 rbe07 BRAA 210
BEARING240 rbe08 BRAA 240
BEARING270 rbe09 BRAA 270
BEARING300 rbe10 BRAA 300
BEARING330 rbe11 BRAA 330
BEARING360 rbe12 BRAA 360
CLOSE_RANGE cra01 close range
FOR5 rra01 for 5
FOR10 rra02 for 10
FOR15 rra03 for 15
FOR20 rra04 for 20
FOR25 rra05 for 25
FOR30 rra06 for 30
FOR35 rra06 for 30
FOR40 rra07 for 40
FOR45 rra07 for 40
FOR50 rra08 for 50
; flight controller talking to plane
LOW_ALTITUDE ral01 low altitude
HEIGHT_5_THOUSAND ral02 5 thousand
HEIGHT_10_THOUSAND ral03 10 thousand
HEIGHT_15_THOUSAND ral04 15 thousand
HEIGHT_20_THOUSAND ral05 20 thousand
HEIGHT_25_THOUSAND ral06 25 thousand
HEIGHT_30_THOUSAND ral07 30 thousand
HIGH ral08 high altitude
; plane talking to refueler
PLANE_RFL_LOW_ALTITUDE fal01 low
PLANE_RFL_HEIGHT_5_THOUSAND fal02 5 thousand
PLANE_RFL_HEIGHT_10_THOUSAND fal03 10 thousand
PLANE_RFL_HEIGHT_15_THOUSAND fal04 15 thousand
PLANE_RFL_HEIGHT_20_THOUSAND fal05 20 thousand
PLANE_RFL_HEIGHT_25_THOUSAND fal06 25 thousand
PLANE_RFL_HEIGHT_30_THOUSAND fal07 30 thousand
PLANE_RFL_HEIGHT_35_THOUSAND fal08 35 thousand
PLANE_RFL_HEIGHT_40_THOUSAND fal09 40 thousand
PLANE_RFL_HIGH fal10 high
; plane talking (contact etc ...)
PLANE_LOW_ALTITUDE gca01 low
PLANE_HEIGHT_5_THOUSAND gca02 5 thousand
PLANE_HEIGHT_10_THOUSAND gca03 10 thousand
PLANE_HEIGHT_15_THOUSAND gca04 15 thousand
PLANE_HEIGHT_20_THOUSAND gca05 20 thousand
PLANE_HEIGHT_25_THOUSAND gca06 25 thousand
PLANE_HEIGHT_30_THOUSAND gca07 30 thousand
PLANE_HIGH gca08 high
HOLD_FIRE roe02 do not engage
WEAPONS_FREE roe01 clear to engage
CLOSING soe01 closing
VECTOR_TO_TANKER30 tve01 vector to tanker 030
VECTOR_TO_TANKER60 tve02 vector to tanker 060
VECTOR_TO_TANKER90 tve03 vector to tanker 090
VECTOR_TO_TANKER120 tve04 vector to tanker 120
VECTOR_TO_TANKER150 tve05 vector to tanker 150
VECTOR_TO_TANKER180 tve06 vector to tanker 180
VECTOR_TO_TANKER210 tve07 vector to tanker 210
VECTOR_TO_TANKER240 tve08 vector to tanker 240
VECTOR_TO_TANKER270 tve09 vector to tanker 270
VECTOR_TO_TANKER300 tve10 vector to tanker 300
VECTOR_TO_TANKER330 tve11 vector to tanker 330
VECTOR_TO_TANKER360 tve12 vector to tanker 360
AUSTIN1 gac01 austin 1
AUSTIN2 gac01 austin 2
AUSTIN3 gac01 austin 3
AUSTIN4 gac01 austin 4
BUICK1 gac01 buick 1
BUICK2 gac02 buick 2
BUICK3 gac02 buick 3
BUICK4 gac02 buick 4
CORVETTE1 gac01 corvette 1
CORVETTE2 gac03 corvette 2
CORVETTE3 gac03 corvette 3
CORVETTE4 gac03 corvette 4
DODGE1 gac01 dodge 1
DODGE2 gac04 dodge 2
DODGE3 gac04 dodge 3
DODGE4 gac04 dodge 4
OLDS1 gac02 olds 1
OLDS2 gac05 olds 2
OLDS3 gac05 olds 3
OLDS4 gac05 olds 4
FORD1 gac02 ford 1
FORD2 gac06 ford 2
FORD3 gac06 ford 3
FORD4 gac06 ford 4
T-BIRD1 gac02 t-bird 1
T-BIRD2 gac07 t-bird 2
T-BIRD3 gac07 t-bird 3
T-BIRD4 gac07 t-bird 4
STINGRAY1 gac02 stingray 1
STINGRAY2 gac08 stingray 2
STINGRAY3 gac08 stingray 3
STINGRAY4 gac08 stingray 4
AIRBORNE gar01 airborne
LANDED glr01 landed
FOX1 gft01 fox 1
FOX2 gft02 fox 2
FOX3 gft03 fox 3
MAGNUM gft04 magnum
RIFLE gft05 rifle
SPLASH_FULCRUM gst01 splash fulcrum
SPLASH_FLOGGER gst02 splash one flogger
SPLASH_FISHBED gst03 splash fishbed
SPLASH_FOXBAT gst04 splash one foxbat
SPLASH_HELICOPTER gst05 splash one helicopter
SPLASH_BANDIT gst06 splash bandit
SPLASH_TANK gst07 tank destroyed
SPLASH_BUILDING gst08 building destroyed
SPLASH_VEHICLE gst09 vehicle destroyed
SPLASH_BOMBER gst10 bomber destroyed
SPLASH_CARGO_AIRCRAFT gst11 cargo aircraft destroyed
SPLASH_APC gst12 scratch one APC
SPLASH_SAM gst13 SAM destroyed
SPLASH_AAA gst14 triple A destroyed
SPLASH_BRIDGE gst15 bridge destroyed
SPLASH_RUNWAY gst16 runway destroyed
SPLASH_VESSEL gst17 vessel destroyed
SPLASH_SCUD gst18 scud destroyed
SPLASH_GUNDISH gst19 gundish destroyed
SPLASH_FLANKER gst20 splash flanker
SPLASH_CRUISE_MISSILE gst21 cruise missile destroyed
SPLASH_TARGETS gst22 targets destroyed
ENGAGED_OFFENSIVE eem01 engaged, offensive !
ENGAGED_DEFENSIVE eem02 engaged, defensive !
ENGAGING_FULCRUM eet01 Fulcrum !
ENGAGING_FLANKER eet02 Flanker !
ENGAGING_FISHBED eet03 Fishbed !
ENGAGING_SA2 eet04 SA-2 !
ENGAGING_SA3 eet05 SA-3 !
ENGAGING_SA5 eet06 SA-5 !
ENGAGING_SA6 eet07 SA-6 !
ENGAGING_SA8 eet08 SA-8 !
ENGAGING_SA10 eet09 SA-10 !
ENGAGING_SA13 eet10 SA-13 !
ENGAGING_ROLAND eet11 Roland !
ENGAGING_AAA eet12 AAA !
SPLASHED_BY_FULCRUM fdt01 shot down by fulcrum !
SPLASHED_BY_FLOGGER fdt02 shot down by flogger !
SPLASHED_BY_FISHBED fdt03 shot down by fishbed !
SPLASHED_BY_FOXBAT fdt04 shot down by foxbat !
SPLASHED_BY_BANDIT fdt05 shot down by bandit !
SPLASHED_BY_AAA fdt06 shot down by triple A !
SPLASHED_BY_GUNDISH fdt07 shot down by gundish !
SPLASHED_BY_SAM fdt08 shot down by SAM !
CRASHED fdg02 crashed !
; A formation member is down !!!
SPLASH_AUSTIN1 fdc01 Austin lead
SPLASH_AUSTIN2 fdc02 Austin 2
SPLASH_AUSTIN3 fdc03 Austin 3
SPLASH_AUSTIN4 fdc04 Austin 4
SPLASH_BUICK1 fdc05 Buick lead
SPLASH_BUICK2 fdc06 Buick 2
SPLASH_BUICK3 fdc07 Buick 3
SPLASH_BUICK4 fdc08 Buick 4
SPLASH_CORVETTE1 fdc09 Corvette lead
SPLASH_CORVETTE2 fdc10 Corvette 2
SPLASH_CORVETTE3 fdc11 Corvette 3
SPLASH_CORVETTE4 fdc12 Corvette 4
SPLASH_DODGE1 fdc13 Dodge lead
SPLASH_DODGE2 fdc14 Dodge 2
SPLASH_DODGE3 fdc15 Dodge 3
SPLASH_DODGE4 fdc16 Dodge 4
EJECTED ger01 ejecting
CONTACT30 gcd01 contact 030
CONTACT60 gcd02 contact 060
CONTACT90 gcd03 contact 090
CONTACT120 gcd04 contact 120
CONTACT150 gcd05 contact 150
CONTACT180 gcd06 contact 180
CONTACT210 gcd07 contact 210
CONTACT240 gcd08 contact 240
CONTACT270 gcd09 contact 270
CONTACT300 gcd10 contact 300
CONTACT330 gcd11 contact 330
CONTACT360 gcd12 contact 360
SPIKE gsk01 spike
MUD_SPIKE gsk02 mud spike
DEGREE30 gsd01 030
DEGREE60 gsd02 060
DEGREE90 gsd03 090
DEGREE120 gsd04 120
DEGREE150 gsd05 150
DEGREE180 gsd06 180
DEGREE210 gsd07 210
DEGREE240 gsd08 240
DEGREE270 gsd09 270
DEGREE300 gsd10 300
DEGREE330 gsd11 330
DEGREE360 gsd12 360
TALLY_BANDIT ett01 tally bandit
TALLY_MIG ett02 tally mig
RIGHT_1_OCLOCK! gtd01 right 1 o'clock
RIGHT_2_OCLOCK! gtd02 right 2 o'clock
RIGHT_3_OCLOCK! gtd03 right 3 o'clock
RIGHT_4_OCLOCK! gtd04 right 4 o'clock
RIGHT_5_OCLOCK! gtd05 right 5 o'clock
MIDDLE_6_OCLOCK! gtd06 6 o'clock
LEFT_7_OCLOCK! gtd07 left 7 o'clock
LEFT_8_OCLOCK! gtd08 left 8 o'clock
LEFT_9_OCLOCK! gtd09 left 9 o'clock
LEFT_10_OCLOCK! gtd10 left 10 o'clock
LEFT_11_OCLOCK! gtd11 left 11 o'clock
ON_THE_NOSE! gtd12 on the nose
LOW! eta01 low
HIGH! eta02 high
LEVEL! eta03 level
PLANE_ONE gan01 1
PLANE_TWO gan02 2
PLANE_THREE gan03 3
PLANE_FOUR gan04 4
WINGMAN_TWO gan01 2
WINGMAN_THREE gan01 3
WINGMAN_FOUR gan01 4
ONE_RADAR gsr01 1 radar
TWO_RADAR gsr02 2 radar
THREE_RADAR gsr03 3 radar
FOUR_RADAR gsr04 4 radar
FIVE_RADAR gsr05 5 radar
SIX_RADAR gsr06 6 radar
SEVEN_RADAR gsr07 7 radar
EIGHT_RADAR gsr08 8 radar
ONE_HEAT gsh01 1 heat
TWO_HEAT gsh02 2 heat
THREE_HEAT gsh03 3 heat
FOUR_HEAT gsh04 4 heat
FIVE_HEAT gsh05 5 heat
SIX_HEAT gsh06 6 heat
SEVEN_HEAT gsh07 7 heat
EIGHT_HEAT gsh08 8 heat
FULL_TANK gsf01 full tank
HALF_TANK gsf02 half tank
BINGO gsf03 bingo
PLANE_NELLIS ttc01 Nellis
PLANE_ERDING ttc02 Erding
PLANE_LANDSBERG ttc03 Landsberg
TOWER_NELLIS ltc01 Nellis
TOWER_LANDSBERG ltc01 Landsberg
TOWER_ERDING ltc02 Erding
TOWER_AUSTIN tfc01 Austin
TOWER_BUICK tfc02 Buick
TOWER_CORVETTE tfc03 Corvette
TOWER_DODGE tfc04 Dodge
TOWER_OLDS tfc05 Olds
TOWER_FORD tfc06 Ford
TOWER_T-BIRD tfc07 T-Bird
TOWER_STINGRAY tfc08 Stingray
BASE_GEAR_DOWN_AND_LOCKED tcm03 base, gear down and locked
CLEAR_FOR_TAKEOFF ttc01 clear for takeoff
TEN_FOR_OVERHEAD tcm02 10 miles for the overhead
FIVE_MILE_INITIAL ini01 report a 5 mile initial
TAXI tcm01 taxi
NELLIS_CLEAR_TO_TAXI tcc01 clear to taxi runway 22 right
ERDING_CLEAR_TO_TAXI tcc02 clear to taxi
LANDSBERG_CLEAR_TO_TAXI tcc01 clear to taxi runway 09
NELLIS_LANDING lrc01 Landing runway 22 right
ERDING_LANDING lrc02 Landing
LANDSBERG_LANDING lrc01 Landing runway 09
NELLIS_CLEAR_TO_LAND lcn01 clear to land runway 22 right
ERDING_CLEAR_TO_LAND lcn02 clear to land
LANDSBERG_CLEAR_TO_LAND lcn01 clear to land
NELLIS_HOLD_POSITION hsr01 hold short runway 22 right
ERDING_HOLD_POSITION hsr02 hold short
LANDSBERG_HOLD_POSITION hsr01 hold short
RUNWAY_OCCUPIED goa01 go around! Aircraft on runway
TAXI_TO_HANGAR htc01 welcome home. Clear to taxi to hangar
LOWER_GEAR gog01 go around! Negative gear
NELLIS_CLEAR_TO_HOLD_RUNWAY tlc01 clear to hold runway 22
ERDING_CLEAR_TO_HOLD_RUNWAY tlc02 clear to hold runway
LANDSBERG_CLEAR_TO_HOLD_RUNWAY tlc01 clear to hold runway 09
WIND_DIR_030 lwd01 wind is 030
WIND_DIR_060 lwd02 wind is 060
WIND_DIR_090 lwd03 wind is 090
WIND_DIR_120 lwd04 wind is 120
WIND_DIR_150 lwd05 wind is 150
WIND_DIR_180 lwd06 wind is 180
WIND_DIR_210 lwd07 wind is 210
WIND_DIR_240 lwd08 wind is 240
WIND_DIR_270 lwd09 wind is 270
WIND_DIR_300 lwd10 wind is 300
WIND_DIR_330 lwd11 wind is 330
WIND_DIR_360 lwd12 wind is 360
WIND_SPEED_5 tws01 at 5
WIND_SPEED_10 tws02 at 10
WIND_SPEED_15 tws03 at 15
WIND_SPEED_20 tws04 at 20
WIND_SPEED_25 tws05 at 25
WIND_SPEED_30 tws06 at 30
NO_WIND lwd13 no wind
ENGAGE_MY_TARGET wcs01 engage my target
SORT_TARGETS wcs02 Sort targets
SORT wcs03 Sort
WHAT_STATE wcs04 What state?
GET_HIM_OFF_ME wcs05 Get him off me
GO_ECHELON wcs06 Go echelon
GO_TRAIL wcs07 Go trail
GO_LINE wcs20 Go line
REFUEL wcs21 Refuel
GO_WEDGE wcs08 go wedge
MOVE_CLOSER wcs09 move closer
SPREAD wcs10 spread
ENGAGE wcs11 engage
ENGAGE_THE_OTHER_ONE wcs12 engage the other one
LASE_MY_TARGET wcs13 lase my target
LASING_TARGET_ENGAGE wcs14 lasing target, engage
JOIN wcs15 join
ORBIT wcs16 orbit
ANCHOR wcs17 anchor
TANKS wcs18 tanks
BUG_OUT wcs19 bug out
ATTACK wcs23 attack my target
WC_AUSTIN crc01 Austin
WC_BUICK crc02 Buick
WC_CORVETTE crc03 Corvette
WC_DODGE crc04 Dodge
WC_OLDS crc05 Olds
WC_FORD crc06 Ford
WC_T-BIRD crc07 T-Bird
WC_STINGRAY crc08 Stingray
ENGAGING wrs01 Engaging
SORTED wrs02 Sorted
TARGET_DESTROYED wrs03 Target destroyed, joining
LOCKING_LEADER wrs04 Locking leader
I_HAVE_THE_TRAILER wrs05 I have the Trailer
ROGER_PURSUING wrs06 Roger, pursuing
ROGER_DEFENDING_YOU wrs07 Roger, defending you
ECHELON wrs08 Echelon
TRAIL wrs09 Trail
WEDGE wrs10 Wedge
CAPTURED wrs11 Captured
COPY_STARTING_ORBIT wrs12 Copy, starting orbit
PUNCHING_TANKS wrs13 Punching tanks
GOING_HOME wrs14 Going home
COPY_JOINING wrs15 Copy, joining
LINE wrs16 line
REFUEL_COMPLETE wrs17 Refueling completed, joining
ATTACKING wrs18 roger, attacking your target
ROGER_REFUEL srs03 Roger, going to refuel
ROGER_ON_MY_WAY srs05 Roger, I'm on my way
ROGER_DESIGNATING srs06 Designating now
WINGMAN_NO_CAN_DO srs01 Negative, can't do that right now
ROGER was01 Roger
COPY was02 Copy
WILCO was03 Wilco
COPY_THAT was04 Copy that
ROGER_THAT was05 Roger that
WC_AUSTIN! wfc01 Austin
WC_BUICK! wfc02 Buick
WC_CORVETTE! wfc03 Corvette
WC_DODGE! wfc04 Dodge
WC_OLDS! wfc05 Olds
WC_FORD! wfc06 Ford
WC_T-BIRD! wfc07 T-Bird
WC_STINGRAY! wfc08 Stingray
WC_RIGHT_1_OCLOCK! wrd01 right 1 o'clock
WC_RIGHT_2_OCLOCK! wrd02 right 2 o'clock
WC_RIGHT_3_OCLOCK! wrd03 right 3 o'clock
WC_RIGHT_4_OCLOCK! wrd04 right 4 o'clock
WC_RIGHT_5_OCLOCK! wrd05 right 5 o'clock
WC_MIDDLE_6_OCLOCK! wrd06 6 o'clock
WC_LEFT_7_OCLOCK! wrd07 left 7 o'clock
WC_LEFT_8_OCLOCK! wrd08 left 8 o'clock
WC_LEFT_9_OCLOCK! wrd09 left 9 o'clock
WC_LEFT_10_OCLOCK! wrd10 left 10 o'clock
WC_LEFT_11_OCLOCK! wrd11 left 11 o'clock
WC_ON_THE_NOSE! wrd12 on the nose
JINK_GUNS! wrt01 Jink! Guns!
BREAK_SAM! wrt02 Break! SAM!
BREAK_MISSILE! wrt03 Missile launch!
SHELL ftc01 shell
MID_SENTANCE_AUSTIN rfc01 Austin
MID_SENTANCE_BUICK ffc02 Buick
MID_SENTANCE_CORVETTE ffc03 Corvette
MID_SENTANCE_DODGE ffc04 Dodge
MID_SENTANCE_OLDS ffc05 Olds
MID_SENTANCE_FORD ffc06 Ford
MID_SENTANCE_T-BIRD ffc07 T-Bird
MID_SENTANCE_STINGRAY ffc08 Stingray
PLANE_VECTOR30 fve01 vector to tanker 030
PLANE_VECTOR60 fve02 vector to tanker 060
PLANE_VECTOR90 fve03 vector to tanker 090
PLANE_VECTOR120 fve04 vector to tanker 120
PLANE_VECTOR150 fve05 vector to tanker 150
PLANE_VECTOR180 fve06 vector to tanker 180
PLANE_VECTOR210 fve07 vector to tanker 210
PLANE_VECTOR240 fve08 vector to tanker 240
PLANE_VECTOR270 fve09 vector to tanker 270
PLANE_VECTOR300 fve10 vector to tanker 300
PLANE_VECTOR330 fve11 vector to tanker 330
PLANE_VECTOR360 fve12 vector to tanker 360
NOSES_COLD fcm01 noses cold
PLANE_FOR5 gcr01 for 5
PLANE_FOR10 gcr02 for 10
PLANE_FOR15 gcr03 for 15
PLANE_FOR20 gcr04 for 20
PLANE_FOR25 gcr05 for 25
PLANE_FOR30 gcr06 for 30
PLANE_FOR35 gcr06 for 30
PLANE_FOR40 gcr07 for 40
PLANE_FOR45 gcr07 for 40
PLANE_FOR50 gcr08 for 50
PLANE_AUSTIN gfc01 Austin
PLANE_BUICK gfc01 Buick
PLANE_CORVETTE gfc01 Corvette
PLANE_DODGE gfc01 Dodge
TANKER_AUSTIN gfc01 Austin
TANKER_BUICK gfc02 Buick
TANKER_CORVETTE gfc03 Corvette
TANKER_DODGE gfc04 Dodge
TANKER_OLDS gfc05 Olds
TANKER_FORD gfc06 Ford
TANKER_T-BIRD gfc07 T-Bird
TANKER_STINGRAY gfc08 Stingray
CLEAR_PRE_CONTACT tct01 Clear pre-contact
CLEAR_CONTACT tct02 Clear contact
CLEAR_TO_JOIN_COPY_NOSES_COLD tct03 Clear to join, copy noses cold
MY_WINGS_ARE_FILLED_WITH_CHICKS tnc01 Both my wings are filled with chicks, clear to hold until a wing is clear.
SHOWING_YOURE_FULL tdc01 Showing you're full, clear to disconnect. Good luck
NO_TANKER_AVAILABLE tna01 tanker is not available
TANKER_AUSTIN1 gac01 austin 1
TANKER_AUSTIN2 gac02 austin 2
TANKER_AUSTIN3 gac03 austin 3
TANKER_AUSTIN4 gac04 austin 4
TANKER_BUICK1 gac05 buick 1
TANKER_BUICK2 gac06 buick 2
TANKER_BUICK3 gac07 buick 3
TANKER_BUICK4 gac08 buick 4
TANKER_CORVETTE1 gac09 corvette 1
TANKER_CORVETTE2 gac10 corvette 1
TANKER_CORVETTE3 gac11 corvette 1
TANKER_CORVETTE4 gac12 corvette 1
TANKER_DODGE1 gac13 dodge 1
TANKER_DODGE2 gac14 dodge 2
TANKER_DODGE3 gac15 dodge 3
TANKER_DODGE4 gac16 dodge 4
TANKER_OLDS1 gac17 olds 1
TANKER_OLDS2 gac18 olds 2
TANKER_OLDS3 gac19 olds 3
TANKER_OLDS4 gac20 olds 4
TANKER_FORD1 gac21 ford 1
TANKER_FORD2 gac22 ford 2
TANKER_FORD3 gac23 ford 3
TANKER_FORD4 gac24 ford 4
TANKER_T-BIRD1 gac25 t-bird 1
TANKER_T-BIRD2 gac26 t-bird 2
TANKER_T-BIRD3 gac27 t-bird 3
TANKER_T-BIRD4 gac28 t-bird 4
TANKER_STINGRAY1 gac29 stingray 1
TANKER_STINGRAY2 gac30 stingray 2
TANKER_STINGRAY3 gac31 stingray 3
TANKER_STINGRAY4 gac32 stingray 4
DIRECTION_UP bud01 up
DIRECTION_DOWN bud02 down
DIRECTION_FORWARD bfb01 forward
DIRECTION_BACK bfb02 back
DIRECTION_LEFT blr01 left
DIRECTION_RIGHT blr02 right
STABALIZE sta01 stabilize
FEET1 ignor
FEET2 udf01 10 feet
FEET3 udf02 15 feet
FEET4 udf03 20 feet
FEET5 udf04 25 feet
FEET6 udf05 30 feet
FEET7 udf06 35 feet
FEET8 udf07 40 feet
FEET9 udf08 45 feet
FEET10 udf09 50 feet
FEET11 udf10 55 feet
FEET12 udf11 60 feet
FEET13 lrf01 70 feet
FEET14 lrf02 85 feet
FEET15 lrf03 90 feet
FEET16 lrf04 100 feet
FEET17 lrf05 110 feet
FEET18 lrf06 120 feet
FEET19 lrf07 130 feet
FEET20 lrf08 140 feet
FEET21 lrf09 150 feet
CONNECTED_IM_SHOWING_FUEL_FLOW bic01 Connected. I'm showing fuel flow
TALLY_EXCITED_AUSTIN1 eac01 austin 1!
TALLY_EXCITED_BUICK1 eac01 buick 1!
TALLY_EXCITED_CORVETTE1 eac01 corvette 1!
TALLY_EXCITED_DODGE1 eac01 dodge 1!
TALLY_EXCITED_AUSTIN2 eac01 austin 2!
TALLY_EXCITED_BUICK2 eac02 buick 2!
TALLY_EXCITED_CORVETTE2 eac03 corvette 2!
TALLY_EXCITED_DODGE2 eac04 dodge 2!
TALLY_EXCITED_AUSTIN3 eac01 austin 3!
TALLY_EXCITED_BUICK3 eac02 buick 3!
TALLY_EXCITED_CORVETTE3 eac03 corvette 3!
TALLY_EXCITED_DODGE3 eac04 dodge 3!
TALLY_EXCITED_AUSTIN4 eac01 austin 4!
TALLY_EXCITED_BUICK4 eac02 buick 4!
TALLY_EXCITED_CORVETTE4 eac03 corvette 4!
TALLY_EXCITED_DODGE4 eac04 dodge 4!
TALLY_EXCITED_RIGHT_1_OCLOCK! etd01 1 o'clock!
TALLY_EXCITED_RIGHT_2_OCLOCK! etd02 right 2 o'clock!
TALLY_EXCITED_RIGHT_3_OCLOCK! etd03 3 o'clock!
TALLY_EXCITED_RIGHT_4_OCLOCK! etd04 right 4 o'clock!
TALLY_EXCITED_RIGHT_5_OCLOCK! etd05 5 o'clock!
TALLY_EXCITED_MIDDLE_6_OCLOCK! etd06 6 o'clock!
TALLY_EXCITED_LEFT_7_OCLOCK! etd07 left 7 o'clock!
TALLY_EXCITED_LEFT_8_OCLOCK! etd08 8 o'clock!
TALLY_EXCITED_LEFT_9_OCLOCK! etd09 left 9 o'clock!
TALLY_EXCITED_LEFT_10_OCLOCK! etd10 10 o'clock!
TALLY_EXCITED_LEFT_11_OCLOCK! etd11 left 11 o'clock!
TALLY_EXCITED_ON_THE_NOSE! etd12 directly ahead!
TALLY_EXCITED_ALT_LOW eta01 low
TALLY_EXCITED_ALT_HIGH eta02 high
TALLY_EXCITED_ALT_LEVEL eta03 level
PASSING_WAYPOINT1 wpm01 passing waypoint 1
PASSING_WAYPOINT2 wpm02 passing waypoint 2
PASSING_WAYPOINT3 wpm03 passing waypoint 3
PASSING_WAYPOINT4 wpm04 passing waypoint 4
PASSING_WAYPOINT5 wpm05 passing waypoint 5
PASSING_WAYPOINT6 wpm06 passing waypoint 6
PASSING_WAYPOINT7 wpm07 passing waypoint 7
PASSING_WAYPOINT8 wpm08 passing waypoint 8
PASSING_WAYPOINT9 wpm09 passing waypoint 9
PASSING_WAYPOINT10 wpm10 passing waypoint 10
PASSING_WAYPOINT11 wpm11 passing waypoint 11
PASSING_WAYPOINT12 wpm12 passing waypoint 12
PASSING_WAYPOINT13 wpm13 passing waypoint 13
PASSING_WAYPOINT14 wpm14 passing waypoint 14
PASSING_WAYPOINT15 wpm15 passing waypoint 15
AUSTIN_IP_INBOUND wip01 Austin approaching targets
BUICK_IP_INBOUND wip01 Buick approaching targets
CORVETTE_IP_INBOUND wip01 Corvette approaching targets
DODGE_IP_INBOUND wip01 Dodge approaching targets
SHOOTING_FRIENDLY_1 general113 What are you doing?!? It's a friendly!!!
SHOOTING_FRIENDLY_2 general115 Hey! It's a friendly - stop it!!!
SHOOTING_FRIENDLY_3 general114 Stop shooting - I'm friendly!!!
SHOOTING_FRIENDLY_4 general112 Are you out of your mind? This is a friendly! Return to base immediately and report to your commander. You're grounded for good!!!